AFMF is a frame-generation know-how much like Nvidia’s DLSS Body Era, however operates on the driver-level as an alternative of game-specific integration. The second-gen AFMF replace may be enabled in OpenGL, Vulkan, DirectX 11, or DirectX 12 video games — that means fps can now be improved in titles that don’t assist FSR and DLSS — and presently works on AMD Radeon RX 6000, RX 7000, 700M, and 800M GPUs.
AFMF 2 can enhance fps by as much as 250 % “on common” based on AMD, however that was examined together with the corporate’s FSR 2 tech and Hypr-RX optimization suite. Precise efficiency can even range by GPU, sport, and backbone. Digital Foundry experiences fps was boosted “usually within the 2x vary” when it examined the AFMF 2 beta in Management, CyberPunk 2077, and Senua’s Saga: Hellblade II at 4K utilizing a Radeon RX 7900 GRE GPU.
The AFMF replace notably consists of quick movement optimization, which ought to tackle points from the primary technology of AFMF that disabled Body Era in video games displaying quick actions. AMD has additionally added two AI-optimized adjustable modes for AFMF 2 that permit customers to manage how the characteristic impacts sport efficiency. Search Mode adjusts the fps smoothness and picture high quality in video games throughout fast-motion scenes, whereas Efficiency Mode can enhance AFMF effectivity on low-power gadgets.
AFMF 2 helps borderless fullscreen sport modes on RX 7000 GPUs, and AMD’s Radeon Chill low-latency FPS cap to restrict the lag that fps-boosters can inflict. Exterior of gaming, it additionally gives a brand new “geometric downscaling” characteristic that may scale back aliasing and different visible artifacts when movies are performed in a window smaller than their native decision. That is supported in DirectX 11 apps working on Radeon RX 7000 and built-in Radeon 800M GPUs.