I’ve the next minimal reproducible code:
class GameViewController: UIViewController {
override func viewDidLoad() {
tremendous.viewDidLoad()
if let view = self.view as! SKView? {
let scene = SKScene()
let node3D = SK3DNode(viewportSize: CGSize(width: 200, top: 200))
node3D.place = CGPoint(x: 100, y: 100)
let scene3D = SCNScene()
node3D.scnScene = scene3D
scene.addChild(node3D)
let digital camera = SCNCamera()
let cameraNode = SCNNode()
cameraNode.digital camera = digital camera
cameraNode.place = SCNVector3(x: 0, y: 0, z: 10)
scene3D.rootNode.addChildNode(cameraNode)
let field = SCNBox(width: 1, top: 1, size: 1, chamferRadius: 0.1)
field.firstMaterial?.diffuse.contents = UIColor.inexperienced
scene3D.rootNode.addChildNode(SCNNode(geometry: field))
scene3D.background.contents = UIColor.crimson
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = true
view.showsNodeCount = true
}
}
}
Right here I merely put a SK3DNode at backside left nook. After I set breakpoint, I additionally see the body of the SK3DNode to be (0, 0, 200, 200), which is appropriate.
Nevertheless, after I see the node beneath view hierarchy, I discovered it taking on the entire display screen, which is sort of odd. See the pic under: