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Friday, November 22, 2024

Microsoft solely deliberate for 200,000 customers for Flight Simulator launch, admits drastic underestimate led to database being overwhelmed


Microsoft revealed in a YouTube video Wednesday that it vastly underestimated what number of gamers would bounce into Microsoft Flight Simulator 2024 at launch. Regardless of Microsoft load testing the sport’s servers with 200,000 simulated customers, the sport suffered — and remains to be struggling — from overwhelmed backend companies, which have been the primary trigger for sport loading points and crashes.

In keeping with Microsoft engineers, the sport’s infrastructure was stress-tested with 200,000 simulated customers to make sure the sport would run easily at launch. Nonetheless, regardless of this preparation, the mission service database cache grew to become (and stays) saturated, inflicting issues for customers who’re attempting to do missions within the sport.

To fight this problem, Microsoft has applied a throttling mechanism to restrict the variety of gamers coming into the sport without delay. However even with throttling, the service has already crashed a minimum of as soon as, and restarting the service apparently takes a very long time — inflicting even longer delays.

Developer Launch Day Replace | Microsoft Flight Simulator 2024 – YouTube


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This service crash leads to extraordinarily lengthy loading occasions for players. Microsoft says that if the sport stops loading at 97% and an error message pops up, customers must restart the sport and take a look at once more. (An absence of default planes showing in person’s libraries is one other problem attributable to Microsoft’s service issues.)

Microsoft Flight Simulator 2024 launched yesterday at 8 am PST, to an entire host of issues that prevented customers from having the ability to play and even set up the sport. And since Microsoft did not provide pre-launch entry, reviewers had been additionally dashing to create content material as quickly as potential (leading to, maybe, a heavily-covered launch day fiasco).

Our editors at Tom’s {Hardware} tried to put in the sport yesterday — two of our editors managed to hit round 70% earlier than the set up failed, and one editor managed to put in the sport however might solely entry the primary menu. So, sadly, we’ll need to postpone our evaluate of MSFS 2024 till Microsoft’s sport companies are literally working.

Microsoft didn’t give a timeframe for when it expects these points to be resolved. It is apparent, although, that Microsoft didn’t anticipate over 200,000 folks to play the sport without delay. We would not be shocked if participant counts are greater than twice that, based mostly on how intensive the backend points nonetheless seem like.

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